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81. Gas Sites - in EVE New Citizens Q&A [original thread]
Also a venture has +2 to warp core strength which makes you a lot more survivable in a WH as long as your paying attention.
- by Thorian Baalnorn - at 2016.01.27 23:37:35
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82. I have a uestion about help - in EVE New Citizens Q&A [original thread]
J'Poll wrote: Nobody seen and questioning how he is in high-sec and observed a Rorq? exactly, cause their is another guy in another thread that has his rorq stuck in a tough spot and im sure going through high sec would solve a lot of his is...
- by Thorian Baalnorn - at 2016.01.27 21:57:53
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83. Regional Marketplace beginner questions - in EVE New Citizens Q&A [original thread]
The best thing to do is have a base of operation. This will be the station where you store most of your stuff. Though you will probably accumulate stuff in stations all over eve as you play. Usually your base of operations is where you run mission...
- by Thorian Baalnorn - at 2016.01.27 17:06:13
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84. I need ISK to buy a PLEX - in EVE New Citizens Q&A [original thread]
To pay for an account using ISK your going to need several months of training to get the skills required to make the isk. Then you will have to invest in the materials you need to make such isk such as a ship would probably be a good idea. Then yo...
- by Thorian Baalnorn - at 2016.01.27 14:02:15
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85. To earn ISK, what is worth doing in this game?.. - in EVE General Discussion [original thread]
You could take a brand new alt, train for about 3 months , and make 50-100 mil an hour. In the time you were training that alt you could get in a cheap ship and piddle around empire and make a few hundred million to buy and fit the ship you will n...
- by Thorian Baalnorn - at 2016.01.27 13:42:53
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86. Evegeddon - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: As long as there is a warning I do not care whether this happens or not, however. In a PvP oriented game where PLAYERS are supposed to provide the content it seems a rather sad statement on that PvP when you have to turn to C...
- by Thorian Baalnorn - at 2016.01.26 16:49:06
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87. NPC Stations vs Citadel - in EVE New Citizens Q&A [original thread]
Tau Cabalander wrote: Orlacc wrote: But who will give out missions? Agents in space? They already exist. Example: Data Centers (tag turn-in) Or their could be a system put in place where you have agent slots and can choose the agents to ...
- by Thorian Baalnorn - at 2016.01.26 08:07:36
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88. [SERVICE] Financial Assistance for New Players - in EVE New Citizens Q&A [original thread]
Kalgeroth wrote: J'Poll wrote: Buddy invites are 3 weeks, think again. And as they don't cost you anything but 2 minutes to set up, you just mass make them and some will get lucky. Thanks for the Free ISK in advance, I will put it to goo...
- by Thorian Baalnorn - at 2016.01.26 08:05:06
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89. Rorqual Jump range AKA CCP hates industrial players - in EVE General Discussion [original thread]
Unfortunately for the OP the part of Null that he would need to jump into is actually pretty heavily used. Why cant you just go the other way around eve? Or sell it on that side and buy another on the other side. Or any of the various other sugges...
- by Thorian Baalnorn - at 2016.01.26 07:22:14
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90. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: KickAss Tivianne wrote: That was for Iain Cariaba... seems to roll with big corps such as Goonswarm Federation, so I can see why in Highsec he might not get ganked. You think Goonswarm, which typically has at leas...
- by Thorian Baalnorn - at 2016.01.26 06:18:53
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91. Evegeddon - in Player Features and Ideas Discussion [original thread]
Valkin Mordirc wrote: As much as I wanna say that nobody to log in, drop player count for that day by a **** ton and basically cause a massive amount of whine and bitching. I love it! Nah give everyone a one month warning ,14 day warning, ...
- by Thorian Baalnorn - at 2016.01.26 06:12:10
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92. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
KickAss Tivianne wrote: Iain Cariaba wrote: KickAss Tivianne wrote: Shallanna Yassavi wrote: Safe logoff gets you away from the bumper if nobody's taking a shot at you, because there's no combat timer. That said, you're not allowed to ...
- by Thorian Baalnorn - at 2016.01.26 04:47:19
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93. How to make bounty hunting a profession - in Player Features and Ideas Discussion [original thread]
Bobb Bobbington wrote: Thorian Baalnorn wrote: So a much simplier system that would make bounty hunting relevant. * Players may place bounties on players they have kill rights on for up to one week. This would prevent abuse of the system t...
- by Thorian Baalnorn - at 2016.01.26 04:42:48
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94. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Maybe an extra low slot on freighters and give them a module that negates the bump effect up to anything smaller than a carrier. . You know most of them are going to use that slot for more expanders. So its a fair trade off. You can either make yo...
- by Thorian Baalnorn - at 2016.01.26 03:15:58
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95. How to make bounty hunting a profession - in Player Features and Ideas Discussion [original thread]
So a much simplier system that would make bounty hunting relevant. * Players may place bounties on players they have kill rights on for up to one week. This would prevent abuse of the system to use it to kill freighters and such. After the week ...
- by Thorian Baalnorn - at 2016.01.26 02:20:38
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96. [Proposal] better work/reward ratios for asteroid anoms - in Player Features and Ideas Discussion [original thread]
I would go a different route than this. I would put new versions of each ore type in these special/secret pockets. they will be the same yield in minerals per unit of normal ore but be lighter and faster to mine. They would be better than tier 3 o...
- by Thorian Baalnorn - at 2016.01.26 01:53:46
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97. Evegeddon - in Player Features and Ideas Discussion [original thread]
After reading various posts on various parts of the forum, specifically one debate on "my type of pvp is better than your type of pvp because..." i got the idea for an event. Evegeddon: A one day ( almost) no rules pvp event that will occur 1-4 ...
- by Thorian Baalnorn - at 2016.01.26 01:12:00
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98. PETITION: No SP gain from injectors for 80mil+ characters - in Player Features and Ideas Discussion [original thread]
I believe when plexes came out people thought that was going to be the end of eve. It wasnt. On SP specifically, I believe the way the system will work is people will have to train up sp on characters and the limit is 5 mil to pull sp. meaning a...
- by Thorian Baalnorn - at 2016.01.25 16:44:05
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99. Low-Sec PvP - Is this considered "easy mode"? - in EVE General Discussion [original thread]
Torothin wrote: RuleoftheBone wrote: Torothin wrote: No fear of bubbles and losing those expensive implants upon blowing up must be nice. Is this considered PvP with an asterisk beside it? Who bought your character? Nobody did. I...
- by Thorian Baalnorn - at 2016.01.25 14:56:59
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100. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Starrakatt wrote: Thorian Baalnorn wrote: Note: I only read the first page. War in real life is expensive, War in eve should be too and not just for null players, for everyone that engages in it. If wardeccers are that eager for pvp, they...
- by Thorian Baalnorn - at 2016.01.25 14:28:17
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